A great game, or a game that follows through.
Kahoot! is the better show. Zelvi is built for the minute after the last question: every miss becomes that student’s practice, and the instructor gets what to reteach.
Choose Zelvi if
- You want the quiz drawn from your course’s own reviewed questions.
- You want each student to practise exactly what they missed afterwards, with a hint before the answer.
- You want a reteach list that separates “nobody answered” from “everybody got it wrong”.
- Your institution needs the results tied to enrolled students and kept inside its own tenant.
Choose Kahoot! if
- You want the most polished classroom game, with many formats and a sense of occasion.
- You want a huge library of ready-made quizzes on almost any topic.
- You want anyone to join in seconds with a PIN and a nickname, no accounts.
- You want native phone apps and a brand every student already knows.
Feature by feature
| Feature | Zelvi | Kahoot! |
|---|---|---|
| Where the questions come from | The course’s faculty-reviewed practice items | Quizzes teachers make, plus a very large public library |
| Ready-made quizzes | None — every question comes from your course | Its biggest advantage |
| Joining | Signed-in, enrolled students, by code or QR | Anyone with the PIN and a nickname |
| After a wrong answer | The miss opens as that student’s practice with Ava: hint first, then the explanation | The correct answer on screen, with reports and self-paced follow-ups |
| What the instructor sees at the end | Hardest questions first; unanswered questions shown as no evidence, not 0% | Reports that flag difficult questions and players who need help |
| Game formats and polish | One timed quiz format | Many modes, music and a polished classroom show |
| Tied to the course roster and tenant | Enrolled students only; each institution isolated at the database | School and district plans organised around teachers and kahoots |
| Native mobile app | None — an installable web app | iOS and Android |
What Kahoot! does better
Kahoot! is the better classroom game, and it is not close. Its formats, polish, question library and zero-account join are years ahead of ours, and a teacher who wants energy in the room and a quiz on any topic in two minutes should use it.
What our side of this rests on
- Run a timed whole-class quiz from the course’s reviewed questions, then send each student’s misses to practice with AvaAnswers are marked on the server; a student’s phone never receives the answer key or the class tally, and the instructor gets the questions the room found hardest, first.
- A wrong answer gets a hint, then the full explanation, and every attempt is marked from the faculty-reviewed answer with no AI in the markingThe answer is withheld after the first miss so the retry still counts, and a second attempt after a hint is recorded apart from a first-time correct answer.
- Each institution’s data is isolated at the database level, not by application codeTen checks run as a real signed-in user, so the database’s own access rules are genuinely exercised rather than assumed.
Questions people actually ask
- Can I import my kahoots?
- No. Zelvi’s live games draw from the course’s own reviewed practice items, because those are what each student’s follow-up practice is built from.
- Why do students have to sign in?
- Because the point is what happens to each student’s misses afterwards, and that needs to know who they are and which course they are on.
- Can a class use both?
- Yes. Kahoot! for a warm-up on anything; Zelvi when the quiz should come from the course and feed each student’s practice.
Other comparisons
- Zelvi vs QuizletA shared library, or your own course material.
- Zelvi vs ChatGPTGeneral knowledge, or your course.
- Zelvi vs AnkiThe best repetition engine, or the material to put in it.
- Zelvi vs SchoolAITeacher-designed Spaces, or a recovery loop grounded in the course.
- Zelvi vs MagicSchoolEighty tools, or one loop that follows through.
- Zelvi vs BriskA tool in your browser, or a tutor in your course.