Skip to content

The game ends. The learning doesn’t.

Students join on their phones with a code or a QR. When the last question closes, every miss becomes that student’s own practice, with a hint first and the explanation after.

Live Games
Lesson source, then the practice formats built from it, then instructor review.
  • Questions come only from items faculty have reviewed and published, so nothing unsigned reaches the room.

  • Each student leaves with their own misses queued as practice with Ava: hint first, then the full explanation.

  • The instructor gets the questions the room found hardest, first, and a question nobody answered is shown as no evidence rather than 0%.

  • Marking happens on the server. A phone never receives the answer key or how the class voted.

What this rests on

  • Run a timed whole-class quiz from the course’s reviewed questions, then send each student’s misses to practice with AvaAnswers are marked on the server; a student’s phone never receives the answer key or the class tally, and the instructor gets the questions the room found hardest, first.
  • A wrong answer gets a hint, then the full explanation, and every attempt is marked from the faculty-reviewed answer with no AI in the markingThe answer is withheld after the first miss so the retry still counts, and a second attempt after a hint is recorded apart from a first-time correct answer.